Independent game studio
Worlds worth
coming back to.
We make games for your phone, your screen and your table. Each one is easy to start and built to be played again.
See our gamesOur games
One studio, three ways to play. New titles go to the playtest list first, so that's the place to hear about them.
-
Mobile
On your phone
Short sessions for spare minutes. Play a round on the train and pick it back up at lunch.
Coming soon
-
PC and console
On your screen
Bigger worlds to explore at your own pace, on your computer or your console.
Coming soon
-
Tabletop
On your table
Board and card games for game night, quick to learn in one round and good for years of replays.
Coming soon
How we make games
We build by design.
We spend a long time on the small things: the light on the water, the weight of a card, the sound of a click. Details are what pull you into a world and keep you there.
We build with real tech.
Under every world is careful engineering: systems for levels, lighting and saves, and code tuned to run smoothly on phones, PCs and consoles.
We build by playing.
Every idea gets prototyped fast and played early. Playtesters tell us what works, and we change what doesn't.
We build worlds to return to.
A Latch game should be easy to start and still worth playing a year later. Every release has to pass that test.
Who makes the games
A small team of designers and artists. These are the people behind every Latch game, from first prototype to release.
-
Rafael Morel
Founder and creative director
Runs the studio and sets the look, feel and direction of every Latch game.
-
Designer name
Lead game designer
Designs how each game plays, from the first paper prototype to the version you get.
-
Artist name
Illustrator and art director
Draws the characters, places and details that give each game its look.
Play our games early.
Join the playtest list to try new games before release and hear about launches first. We only email when there's something to play.